Illegal Activity (3 of 3)(Level 2)
From Battleclinic.com
Contents |
Mission briefing
Since you found the acceleration gate in your last mission, I believe you're the most suited to take a look at what's at the other side. I've received reports of Gallente convoys traveling to and from the area you discovered, but never realized there was a connection until your discovery. So this might be a hidden base of some sort, who knows. But it's for you to find out.
When you arrive at the warp-in point after using the acceleration gate hidden inside the anomaly, I want you to neutralize any hostiles you find. I'm especially keen on finding out what these convoys have been transporting, so if you see one then destroy it. I'll send someone else to pick up the pieces after you're done, so don't leave any survivors.
Tips
If you're slower than 199 m/s, then the R.S. Officer in the first room will pound you from over 30 km away. Consider your damage range and your speed carefully before you go in.
In the second room, only the transport ships actually have to be killed.
Enemies
Faction: Gallente Federation
Your Damage Type: Kinetic
Your Resistances: Kinetic, Thermal
Room 1
Spawn 1
1x R.S Officer
Room 2
Spawn 1
3x Gallente Navy Soldier
3x Gallente Sentry Gun
Spawn 2
3x Convoy Escort Maulus
5x Convoy Escort Soldier
9x Gallente Navy Atron
9x Gallente Navy Maulus
2x Roden Shipyard Courier
Notes
Total Bounties: 0
Build: 45943