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Name: Rochester
Description: Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they\'re fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there\'s no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
Can Land: Yes
Location: New York - D3
Sells:
Ammo: Countermeasures
Adv. Countermeasure
Countermeasure
Improved Countermeasure
Ammo: Cruise disruptors
Hornet
Wasp
Ammo: Mines
HM-a - Seeker
HM-b - Razor
HM-d - Driller
HM-g - Cutter
HM-i - Ripper
M433 - Drone
M468 - Wardog
M472 - Tadpole
M479 - Swatter
M485 - Screamer
Ammo: Missiles
C242 - Cannonball
C82b - Catapult
J63 - Javelin
L-EMP-01 - Eraser
M-EMP-01 - Sweeper
N-EMP-01 - Neutralize
O-EMP-01 - Paralyzer
S-2 - Slingshot
T4-2 - Lancer
X19 - Stalker
X22 - Windstalker
X27 - Moonstalker
X33 - Sunstalker
X45 - Firestalker
Ammo: Torpedoes
T-92 - Starkiller
T-96 - Sunslayer
Bribes
ALG Waste Disposal
Junkers
Liberty Police Inc
Liberty Rogues
Outcasts
Ammo: Commodities
ALG Waste Disposal
Junkers
Liberty Police Inc
Liberty Rogues
Outcasts
Ships
Bloodhound
Equipment: Shields
Adv. Rampart FR
Adv. Rampart HF
Adv. Rampart LF
Rampart FR
Rampart HF
Rampart LF
Sconce FR
Sconce FR
Sconce HF
Sconce LF
Equipment: thrusters
Deluxe Thruster
Heavy Thruster
Weapon: Countermeasures
Improved Countermeasure Flare
Weapon: Cruise disruptors
Wasp
Weapon: Guns
Barrager Mk I
Barrager Mk II
Weapon: Mines
Drone Mine
Razor Mine
Seeker Mine
Wardog Mine
Weapon: Missiles
Eraser Missile
Javelin Missile
Slingshot Missile
Stalker Missile
Sweeper Missile
Windstalker Missile
Weapon: Torpedoes
No items of this type are sold here.
Weapon: Turrets
Barrager Turret Mk I
Barrager Turret Mk II