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  • December 02, 2008, 05:03:46 pm *
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Author Topic: PVP/Mission Rokh  (Read 22878 times)

3 Members and 3 Guests are viewing this topic.

JagerX

  • Caldari Captain, 2nd Tier
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PVP/Mission Rokh
« on: April 19, 2007, 10:20:48 pm »
This is kinda my all purpose mission/fleet combat rokh
« Last Edit: April 19, 2007, 10:20:49 pm by JagerX »
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ReaKtionary

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Re: PVP/Mission Rokh
« Reply #1 on: April 19, 2007, 10:26:59 pm »
Nice fit, I like it. Serves the Rokh well. Cap coming out the wazoo. Good luck with this baby, maybe only thing I'd do is swap the capacitor controls for pdus, but that's just personal preference, I've never liked fitting them on Caldari ships. Although I do have a couple on the Rook.
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Sunbird

Re: PVP/Mission Rokh
« Reply #2 on: August 02, 2007, 09:38:11 am »
 8)
Sweet fitting man... i went for a passive one... tho i don't understand how u have those 8 rails, when it only fits 7...
if u wish to try: 2 purgers, 1 extender rig, 3 extenders, one or two rechargers, whichever u wish, if u are ratting, u can adapt, for pvp, lower the shields, and get more resist, or whichever...
But thx for the idea
 :thumbsup:
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ReaKtionary

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Re: PVP/Mission Rokh
« Reply #3 on: August 06, 2007, 04:16:14 am »
The Rokh has 8 turret hardpoints.
A passive tank won't work very well on battleships OR hybrid setups, you need cap for the guns and plus, battleships just don't have the recharge-rate to hp ratio to get a good tank.

And FYI Sunbird, Extender rigs are a horrible concoction on CCP's part, not a very good bonus, and you will ALWAYS get a better recharge-rate with another Purger.
« Last Edit: August 06, 2007, 04:21:24 am by ReaKtionary »
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Cihl

Re: PVP/Mission Rokh
« Reply #4 on: September 16, 2007, 03:15:51 am »
That looks good to me. I'm gonna try it out.
I'd use passives for those damage-specifics tho. Saves some cap. Hope i'm not being a noob about that.
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Tonto Auri

Re: PVP/Mission Rokh
« Reply #5 on: September 16, 2007, 03:55:58 am »
I'd raise my hands for passive setup too. Saves bunch of cap and typically can permarun all 8 rails without any problem (don't get pilgrims close ^_^).
But I confirm that this setup is a good choice anyway.
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gravesoul

Re: PVP/Mission Rokh
« Reply #6 on: November 22, 2007, 05:47:07 am »
looks like a sweet setup i will try it out and then make a decent comment on it.
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Sargeant Hammer

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Re: PVP/Mission Rokh
« Reply #7 on: November 22, 2007, 05:50:15 am »
my only question is whats the range on it
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a hobo

Re: PVP/Mission Rokh
« Reply #8 on: November 23, 2007, 05:13:30 pm »
great setup
the only thing i might do is swap a invulnerability field for a seconsd shield boost amp cos im pretty sure itll give  you a significant bonus to your tank
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White Walker

Re: PVP/Mission Rokh
« Reply #9 on: November 27, 2007, 11:12:39 pm »
I just set this up and tried it I used Cap tech II relays instead of Tech I and you can only fit 7 rails on the setup because of the power grid not the hard points. I used a tractor beam for the last spot you never know when you might need one.

The Opt Range with my skills is 75km

The setup works great, it provides a good passive tank to be specific the cap runs at 75% with just passive running and rails blazzing. When it goes bad though the active shield booster can provide longevity. The rails also Rip threw almost anything 10km on. The ship is well rounded as a result of the setup.
,Thanks
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Ziff

Re: PVP/Mission Rokh
« Reply #10 on: December 29, 2007, 11:41:36 am »
How is a ship setup that doesn't even fit getting thumbs up? Theres not enough powergrid to put those 8 rails on, even with no other fittings!

Want this to work? Drop one of the capacitor control circuits for an ancillary current router. This will up your grid so your 8th turret fits. But now youre short on cpu, so drop the xlarge shield booster II and replace it with an xlarge c5-l emergency overload. You now have a setup that works. Its up to you if you want to replace one of the mag stabs for another cap relay since you lost one of the cap rigs. But since the c5-l doesnt use as much cap to turn on, I think its better with the mag stab.

I love the 8 rails. Freaking awesome.

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zjoekov

Re: PVP/Mission Rokh
« Reply #11 on: December 29, 2007, 11:57:32 am »
necro
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JagerX

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Re: PVP/Mission Rokh
« Reply #12 on: January 01, 2008, 04:59:58 pm »
You guys may not be able to fit the 8 rails, but With advanced weapon upgrades and all the related powergrid skills it is entirely possible.  If it wasnt, I wouldnt have posted the setup  ;-)
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althion

Re: PVP/Mission Rokh
« Reply #13 on: January 03, 2008, 09:09:35 pm »
my question is how do you get thta much cap? i have all gunnery skills up to lvl 4 and i have all cap affecting engineering skills up to 5 and in EFT i still dont have enough cap to run the setup for past 2 min, so what do you have that lets you have all that cap
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Ziff

Re: PVP/Mission Rokh
« Reply #14 on: January 05, 2008, 11:27:52 am »
My bad, I didnt notice the PDUII. I was running mine with 7 rails and 3 stabs instead and tried to switch it over without the pduII, lol. Thats what makes it work, heh. I gotta lay off the crack! lol. Obviously what I previously wrote was a bad idea since with the pduII the ancillary router is totally unnecessary and a waste of a rig slot at that point.

Althion, you cant permaboost with this setup. Just run the shield booster when you get down to 30% shields. If youre using it for missions, just change out the shield hardeners to whatever dmg you need to tank and it works very well. Besides, you pop bs's pretty fast with this if you have a lot of gunnery skills. I've got over 10m sp's in gunnery and I can insta pop frig's with this if they turn on their mwd's. Cruisers dont stand a chance unless they get their transverse up over 200m/s

And yeah, this is definitely not a low sp ship.
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