Sites We Like

Kill warnings, last hour

Recent killers

Donations

Please login to donate.

Recent Posts

Teamspeak

Teamspeak
AFK
  MrCue
  littlebolt
WOW
  DOA-Turtle
  Hexabyte
  DOABolt

Online

Current site viewers: 24,708

Recent missions

  • December 02, 2008, 05:04:24 pm *
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Feedback Always welcome.

Author Topic: PASSIVECANE  (Read 33015 times)

6 Members and 4 Guests are viewing this topic.

Zlicknarch

PASSIVECANE
« on: March 07, 2007, 03:27:37 am »
Hi everyone

Took a break from Eve for about 6 months but I am back now.  When I logged on again I had about 100 mails from people about the passive cane setup, so thanks for that.  I hope I have been able to help most of you out with your questions.

I still use this for 0.0 ratting although with ACs, cloak, mwd and gryos.

I have moved on a lot since the passive cane though, and despite being podded a few times due to taking loads of risks and having a lot of pvp fun (no hard feelings if any of you got me btw) am enjoying being back.

I hope to have some more killer loadouts in the near future for you.

Feel free to convo me in game, always happy to help, unless I am killing or being killed...

Z
« Last Edit: April 15, 2008, 04:14:07 am by Zlicknarch »
Logged

Turelle

Re: PassiveCane
« Reply #1 on: March 07, 2007, 03:33:40 am »
If that setups works for you then i'm staying clear outa your way =) though some of that looks like T2 wish list... and the T2 large shield extenders swap for large f-s9 regolith shield inductions. i think less expensive, and use less cpu and powergrid.
Also, or T2 spr's availiable?
Logged

We play a game with pixels and we get hard by blowing stuff up - Griznatle

Zlicknarch

Re: PassiveCane
« Reply #2 on: March 07, 2007, 04:16:38 am »
I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.

« Last Edit: March 08, 2007, 12:50:23 am by Zlicknarch »
Logged

alganhar

  • Local Moderator
  • Rear Admiral
  • *
  • Karma: +106/-13
  • Gender: Male
  • Posts: 1,970
  • Loadouts: 27
Re: PassiveCane
« Reply #3 on: March 07, 2007, 04:23:43 am »
Nice. Thats one Cane I wouldn't like to meet in a dark alley!

I'll stick with a Drake though, slightly higher shield recharge, but the better resists more than make up for it.
Logged



Everything is good in moderation, even excess is good in moderation.

All UK Citizens please read: http://www.battleclinic.com/forum/index.php/topic,26095.0/To-all-UK-nationals-.html

Zlicknarch

Re: PassiveCane
« Reply #4 on: March 07, 2007, 04:31:48 am »
Drakes, pah!  Always Drakes... lol.  I may train up to fly drakes just to see the difference.  A lot of my corp swear by them.  The one thing I would say, as the Cane uses guns not missiles its potential damage is a lot higher than the drake.

On a wrecking shot I have seen this thing hit over 1000 damage, with typical hits (depending on range, ammo, target) averaging around 200.  With the gyro fitted I inflict a conservative 1200 damage every 7 seconds, so almost 200/s.  It's a lot higher against poorly setup ships (300+ per round).

Although I do want to take a drake for a spin to compare...

Thanks for the comments.
Logged

alganhar

  • Local Moderator
  • Rear Admiral
  • *
  • Karma: +106/-13
  • Gender: Male
  • Posts: 1,970
  • Loadouts: 27
Re: PassiveCane
« Reply #5 on: March 07, 2007, 05:24:25 am »
Yeah, the Cane does have a much higher damage potential. Cant argue with that.

I think where the Drakes shield tank improves on the Canes is the higher shield resists, partly due to more mid slots, partly because of the Ship Bonus. Your Cane does have a slightly lower shield recharge with the extra SPR's you can fit but I am willing to bet the higher resists give the Drake an edge tank wise. Thats kind of made up for by the Canes higher damage output though, I'll give this fit a whirl when I have finished training for the Cane, need to up my projectile skills first though, otherwise I am not hitting a thing! Its a nice looking fit.
Logged



Everything is good in moderation, even excess is good in moderation.

All UK Citizens please read: http://www.battleclinic.com/forum/index.php/topic,26095.0/To-all-UK-nationals-.html

Zlicknarch

Re: PassiveCane
« Reply #6 on: March 07, 2007, 07:24:00 am »
I must confess, the only time I have lost this ship PVPing was actually one on one against a guy who had been playing eve since early 2004.  He was running a BC with a passive armour tank all faction gear.  The fight lasted almost 30 minutes and we both got down to hull.  We convo-ed afterwards and he said it was the first time in over a year he had seen his ship's hull...  Damned good fight though...
Logged

Zlicknarch

Re: PassiveCane
« Reply #7 on: March 14, 2007, 04:16:20 am »
just added this note so my other two cane setups would stay close together... they get lonely
Logged

Turelle

Re: PASSIVECANE
« Reply #8 on: March 14, 2007, 10:00:02 am »
zlicknarch, your cane setups have been very helpful since i will be training for one when i have a wolf. (i leave all the caldari stuff to the alt) since i mostly trained in armor tanking i will be using the armor tanks first. but since your passivecane's setups are quite low on skill needs i will be trying them too soon after i get it.
Logged

We play a game with pixels and we get hard by blowing stuff up - Griznatle

Zlicknarch

Re: PASSIVECANE
« Reply #9 on: March 15, 2007, 12:51:50 am »
Excellent Turelle.  Have fun with them and let me know how it works out.

Good luck.  Glad you like the setups.
Logged

Luggo

Re: PASSIVECANE
« Reply #10 on: March 16, 2007, 07:26:31 pm »
Could you discuss your preferred ammo selection/fighting range and how you maintain the range?

Thanks
Logged

oseriduun

Re: PASSIVECANE
« Reply #11 on: March 17, 2007, 04:43:13 pm »
the main, and only real problem i see with this fitting is lack of webbage.

your arty would never hit something orbiting you fast and close. (for example, my sleipnir pre-1.4 does 2.2km/s and can hold its cap at that speeds.  aside from that, i can't see any other major issues with this fitting, i've tried similar on my rattacane with no luck, and even with my great gunnery skills i've never seen a 1200 hit with 650's.. (although wreckings with 720's hit regularly for 1000-1300dmg)
Logged

Zlicknarch

Re: PASSIVECANE
« Reply #12 on: March 19, 2007, 01:04:12 am »
the last two comments about ammo and tracking speed/webbage make a lot of sense and relate to one another.

In terms of range: from Quake at about 4 or 5km range to tremor stretching to just about  50km the range is pretty versatile.  If you have decent gunnery skills you can hit just about anything within those distances.

There are then 3 major considerations:

1: getting within range

2: ensuring right range for right ammo

3: fast frigates (may they rot in hell)

Bear in mind this is predominantly a PVE or PVP (as part of a fleet) setup.  I will ignore the fleet side of this, at the moment, suffice to say you should be able to hit something in a fleet, especially with good scouting and a good FC.

So, for PVE.  If the mission is tough it's normally because you get attacked by a large nmber of ships.  This means you need a large tank and this tank does the biz.  You warp in, if you can you take out as many of the fast frigs first as they come from a distance towards you.  Some will get past your arty and orbit close and fast and probably web and/or scramble in a level 4 mission.

With this setup, while you are under heavy attack you pop any and everything that you need to.  You can take out the vast majority of cruisers and BS pretty quickly.

Two assault launchers and a handful of good drones will eventually pop the fast frigs and you can do this at the same time as you're popping the BS and cruisers in range.

Overall, these are not big issues, although the fast frigs can take time.

Once you have thinned the field you can warp back and swap out a T2 LSE for an afterburner if you want or need to.  The only time I really need to do this is against fast BS with good shield tank, such as Hoborak Moon, may his corpse float in the cold vacuum forever.

But with 2 T2 gyros and an afterburner you can swap to Quake (after you get in range), still maintain range on most fast PVE BS when you get to range and pop them within a few minutes.

Making the gyro/afterburner alterations halves the strength of the tank.  It is a pretty formidable tank to start with and so this is still a very good tank that you could do almost every level 3 mission and many level 4s, but you don't feel as protected and you have to watch the shields, as soon as they go below 25% think about aligning and when you hit 20% hover over the "warp to" control.

Once it drops below 20% it disappears almost immediately, but from 30% to 20% takes a long time in most situations.

An alternative, and a good solution to fast frigs, is to drop the inv field for a webber if you know that the shields are good enough for the situation you're going into.  15K shields and a tank of about 300 d/s on 0% resistance should be able to handle most PVE situations, giving you the webber to freeze those pesky fast frigs, enabling you to pop them with one or two shots.

The fitout I described here is the maxed out shield tank.  However, it's not worth having a lot more tank than you need, so once you know what you need you drop out the excess and repace it with the afterburner, or the webber, or the gyros, etc.

This combination will give you enough speed, damage and felxibility to get through any combat based level 4 mission.

In terms of types of ammo.  I always carry at least 4 kinds: quake, tremor, emp and either phased plasma or depleted uranium depending on the damage types and range I expect to be facing.  2 to 3k of each of these will see you through every level of even the longest level 4 mission, giving you the felxibility to swap what you need to pop what is there.

Hope this helps.

Z
« Last Edit: March 19, 2007, 01:08:40 am by Zlicknarch »
Logged

cablelan30

Re: PASSIVECANE
« Reply #13 on: May 20, 2007, 07:29:37 pm »
just wanted to say thanks,been using this setup for awhile and it works very well in lvl 4's
Logged

ReaKtionary

  • Father
  • Fleet Captain
  • *
  • Karma: +12/-1
  • Gender: Male
  • Posts: 865
  • Loadouts: 9
  • Buy Moxie!
Re: PASSIVECANE
« Reply #14 on: May 20, 2007, 07:48:00 pm »
Ah, the mighty PASSIVECANE brought back from the other side, eh only two months but hey. It is a great setup and I hope it does you people good, but I'll just stick with my Drake's better accuracy, range, and damage. :) nah, just love gloating about Caldari majesty.
Logged

This is my signature.
This is a disclaimer.
This post represents my views and not those of my corporation, family, or this website.
Pages: First [1] 2 3 ... 5 Last Next>>  All   Go Up
 

Page created in 2.17 seconds with 24 queries.