« Reply #4 on: May 31, 2008, 08:29:03 am »
Cap will maintain all active mods for 3.5 minutes, but once you are in range you switch off the MWD, at which point its easily cap stable.
Purger rigs were not used because its not a passive recharge tank, its a buffer tank. I was not looking for long term recharge but as much EHP I could fit on board without reducing the DPS, which is what the ship is really about. As a result resists are more important than shield recharge.
This is not a passive recharge Drake, its more akin to the plated blaster boats, the tank isnt meant to last forever, its meant to last long enough for you to kill your opponant with your (hopefully) superior DPS.
Lastly, I wanted it cheap, the ship and mods are really not that expensive all told, and shield resist rigs cost little more than hardeners these days, so all in all its a cost effective, high DPS gank boat.