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  • December 02, 2008, 08:12:20 pm *
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Author Topic: Myrmidon: LvL 4 Armor Powerboat  (Read 13343 times)

2 Members and 5 Guests are viewing this topic.

Ming

Myrmidon: LvL 4 Armor Powerboat
« on: April 23, 2008, 01:49:06 am »
Well i have used this setup with T1 gear about a mounth. Finally i can fit all the stuff on this setup on my own 3 mounth char! I also tend actually to use BS to play LvL 4`s but this setup just rocks!

I was able in the T1 version to tank nearly full aggro, and cruise trought the missions with just a cruiser dps support ship. The reason why u can tank pretty well is ur signature is very small compared to the passive shield Myrm. Battleships just don`t deal significant dmg. I have some funny pictures while i was surrounded of 10 Mega Npc at their optimal and unable to kill me ;)

Finally here some statistic:
(3 Mounth char[Skilled for PvP only])
400 dps with drones (800 volley)
615 defence EFT

(Old Char up to)
500+ Dps
700+ Defence

If u get to much aggro just fly away while drones kill most danger, which is Battlecruisers/Frigs. I would not advice u to try play lvl 4 drone missions only if u know what ur doing.

If u like it Tumb it up!
Any comments about this i would like to read :)
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Brother Papalazaru

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #1 on: April 23, 2008, 02:00:31 am »
Looks like an ideal setup for missions. It makes good use of the ship bonus' too. I take it this equipment would all be Tech I fitted on your 3 month old characters ship?

Thumbs up anyway.
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Ming

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #2 on: April 23, 2008, 02:24:06 am »
No i have anything T2 only blasters T1 :( but will change in a few days so...

U will wonder what a young only pvp skilled char has for skills!
« Last Edit: April 23, 2008, 02:26:21 am by Ming »
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Sargeant Hammer

  • I fly Sansha
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  • Karma: +21/-5
  • Gender: Male
  • Posts: 702
  • Loadouts: 16
Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #3 on: April 23, 2008, 03:59:20 am »
that looks nifty.

ive been looking for a PvE gankboat other than the damn passive drake.

that isnt shield ....
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My Nightmare Rated: 16+ - 2(unexplained)
My Retribution Rated: 9+ 3- (all unexplained)

Theres someone giving out deliberate negatives and not rating the setups

Ming

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #4 on: April 24, 2008, 03:46:13 am »
If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
 
Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
Armor > Shield thx ccp  :lol:
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Sargeant Hammer

  • I fly Sansha
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  • Karma: +21/-5
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Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #5 on: April 24, 2008, 03:48:12 am »
agreed with ming there

+1 to you
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My Nightmare Rated: 16+ - 2(unexplained)
My Retribution Rated: 9+ 3- (all unexplained)

Theres someone giving out deliberate negatives and not rating the setups

Jmanlong

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #6 on: April 25, 2008, 09:28:25 pm »
i was looking at the T1 version of this and trying to figure out how to get both reppers perma, for one i had went with a DCU II then a n-type hardner, since you should know who you are going to be fighting you can plan for them, and then put in a ntype eanm. took off the mwd and put in a lrg peroxide

now I know it may seem funny but and that...set up with my very few energy mang skills i pull off a 2.2 buffer between drain and recharge...thats with everything there running...

if you run a full bank of guns you are unstable but through your drones at them and use 1 or 2 guns...with a perma rep like this you should be able to out last them...

If you don't like the kill speed of your drones then do the alternate thing of missing a cycle every now and then on one repper and run all your guns...comments on if it is worth it for the T2 version?
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Ming

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #7 on: April 27, 2008, 01:45:18 am »
There is no Mwd in the fitting its a missionboat ;) However its no problem to run every repper with AB and guns perma at T1 and T2.
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Jmanlong

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #8 on: May 02, 2008, 09:30:35 am »
I am loving a T1 fit that I made after seeing this post. Though to perma run dual reps I needed to use 4 Bartons and a Lrg Peroxide. I loose the added mobility of the ab/mwd but I also use 250mm rails (with iridium ammo i'm hitting at 50km 90% of the time) so no huge need for it. I wade into the pack and just do one at a time.

Another thing that I changed slightly is that I am running an eanm and a dcu reasons: dcu gives shields 1-2 volleys more soaking, and gives you a hull buffer if you aggro too many; eanm lets you reduce the ammount of cap needed for perma run for all mods or dual repping (and it is needed from time to time.) Any suggestions, should i post what i use?

Anyway I look forward to running this or something damn close to it in lvl 4 instead of having to train up for BS and running lrg verions of everything.
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Redklaw

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #9 on: May 03, 2008, 10:03:53 pm »
If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
 
Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
Armor > Shield thx ccp  :lol:

With all skills at level 5 and the appropriate tech II hardeners I'm showing the following vs Caldari Antimater Rounds.
 
PST Setup:
1156 Damage Tankable
 
Setup given above (2 Aux Nano's / 1 Nano Accel):
800 Sustained / 979 Reinforced Damage Tankable
 
That setup is NOT a better tank than the PST version (unless going against EMP of course).
 
That being said, I do feel the original setup is a very good setup, the extra speed more than makes up for the losses in dps tankable in most missions. So... +1  :thumbsup: .

[Edit:]
It should also be noted that without the afterburner and the extra armor rigs the Blasters should be changed out for railguns in most missions, your not going to get in range of anything at a whopping 150 m/s, this takes the dps down to a max of 389 with Javelin M and 380 with Caldari Antimater, or 367 with standard antimatter.  This negates the extra dps gained in the original setup, making it a tossup in DPS between this and PST setup with 5 x 650 T2 650 Arties (which puts out an average value of about 360-380 DPS with the various standard ammunition). 
(all skills are at level 5 for the figures above)
 
All and all I would have to say that the PST is a better overall build than the setup quoted for doing missions, that being said this ship should preform very well on most level 4 missions without needed extensive cross-training for the average Gal pilot, which is a big bonus (as I'm a Matari Pilot who cross-trained to fly Gal ships, this wasn't an issue for me  :P ). 
 
I do, however really like the Afterburner setup you posted, and may have to start building up my blaster and armor tanking skills some more to give it a shot.
« Last Edit: May 03, 2008, 10:41:10 pm by Redklaw »
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Ming

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #10 on: May 07, 2008, 06:49:15 am »
Dc + enam is not a option u lose to much specific resistance!

U don`t really need rails with this ship, the point is ur drones kill everything smaller than BS very fast anyway so u end up with only Bs`s at the end which u can usually finish in closecomabt with blasters much faster.

I like to fly most missions now with the mega but this one always give me a droll, and btw. The mentioned armor tank is better when u fight vs Amarr, or gallente so explo is insane with the shield myrm anyway ^^
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unipeter

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #11 on: May 07, 2008, 07:15:20 am »
have you tried that setup with 650mm projectile artillery? should improve your cap issue, plus you will probably flip missions faster if you dont have to drive all the way out to each bad guy, also rat specific dmg.

on another note i agree about the passive setup
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Horza Gelian

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #12 on: May 07, 2008, 08:23:17 am »
I've flown with Ming in this setup for a long time now, and it still suprises and infuriates me how good it is :D

This ship has been put together after alot of testing and input from various other myrm pilots.

If your not doing missions exclusivly so dont want to waste time crosstraining to shields this is an excellent setup. My personal view is you dont need the ungodly tank of of a PST Myrm for missions and the addition of an AB is definatly worth it.

Guns are debatable, but the blasters have proved effevtive so changing them is a personal preference, but rails might be ideal for some players. Projectiles and Artillery in particlar i've found to be lacking unless fitted to a minmatar ship.

- Horza
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Wheezal

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Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #13 on: May 07, 2008, 09:02:17 am »
very solid setup, the only reason to change guns is due to lack of weapon bonuses on the Myrm.  fitting projectile weapons will only affect your dps slightly but save you tons of cap you can use to maintain your tank.
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InVictus Kell - Tactical Solutions Inc.
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Jmanlong

Re: Myrmidon: LvL 4 Armor Powerboat
« Reply #14 on: May 14, 2008, 04:23:51 pm »
My only issue with running the blasters was i couldn't catch some of the ships even with rails...let alone blaster range.

:S that is if you are too stupid to realize this is supposed to have a drone link augmenter...which at first i was.

I have a scattered 6mil sp right now, working towards betting more of a localized grouping to be more effective at one thing and go from there. This being true though means that my cap regen can't hold out permanently w/o extra cap ammount and regen. The use of an AB or MWD takes out a needed mid slot...what skills are vital to help out?
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